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He doesn’t return until Hearts of Stone, in which he plays a crucial role. The slightly dodgy former mirror merchant has the air of someone who will factor heavily into the rest of Geralt’s journey except, alas! He disappears. Shaun: Right at the beginning of The Witcher 3, when you’re feeling most receptive to the game’s onslaught of new characters, Gaunter O’Dimm seems fascinating. Listen, never mess with someone's eight hours/umpteen millennia. Should you attempt to disturb him again (which of course you do), the vampire then asks if you "fucking plan to come knocking once an hour now?" Before turning into a hideous hostile Katakan and attempting to rip your head off. "Then fuck off," our downcast neck-drainer responds in an eerily accurate reflection of how I get myself out of bed every morning. "Is it 1358 yet?" he then asks, to which Geralt informs him it is not. "Just five more minutes," the vamp warns when you first interrupt his slumber. While I'd love to tell you I see some of Geralt in myself, with his dashing looks, glorious hair and charismatic voice, I actually relate best to the rude vampire you catch napping in a coffin during The Witcher 3's A Tome Entombed sidequest. Joe: Despite the multitude of customisation options modern games offer nowadays-where just about every aspect of your in-game avatar's appearance can be adjusted-finding a character that's truly relatable to how you see yourself isn't easy. After finding his band of resistance fighters, and Roche having my back once again in the battle of Kaer Morhen, there was no way I could betray him.
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For the second time, I found myself choosing between the greater good and a character I felt utterly loyal to. With all that history in mind, Roche's smaller story in The Witcher 3 still carried more emotional weight than almost anything else in the game. As a result, the state of the Northern Kingdoms at the start of The Witcher 3, embroiled in civil war, felt like a direct result of the history Roche and I had shared. And his goals, like Geralt's, end up being deeply personal. But he's also unflinchingly loyal to his unit and to his country. He's hard to like, at first: a dyed-in-the-wool asshole, and part of the establishment that treat non-humans like dirt. Wes: Most of my affection for Roche is a holdover from The Witcher 2, where he became a loyal brother to my Geralt. Oh, and if you really dig Phil, you can even help grow her eyes back, thanks to the wonder of mods. Phillipa is essentially a terrorist/freedom fighter on their behalf, like a magical Che Guevera in a busty frock. Helping her get payback against Radovid is one of the most satisfying subquests, partly because it’s such a juicy kill-and no accident that the camera lingers on her embonpoint and the dagger afterwards-but also because the Novigrad section has shown us the brutal effects of the Redanian clampdown on mages. When Geralt meets Phillipa, there’s a vulnerability under all that crackling power-the once mighty sorceress, now on the run and all too aware of the risks. With that kind of motivation, it would’ve been easy to present her as little more than a power-mad witch hellbent on vengeance, but she’s way more interesting (and cooler) than that. And so it should, given how he had her blinded with a spoon. Characters react violently to Phillipa’s presence, and you’re served just enough backstory to make her quest for revenge against weasley King Radovid matter. It’s testament to the skill with which CD Projekt introduces her in The Witcher 3, following a brief sojourn as an owl, that you immediately understand what a vital part of the universe she is, even if you haven’t played the previous games. Tim: Phillipa Eilheart exists at the exact sweet spot on my hot/crazy axis of videogame crushes. His ragged, rage-filled voice is memorable, as is the way you can finally kill him if you don't lift his curse: feed him a pound of his own flesh. If he's killed, he reincarnates, still a werewolf. When he tries to eat food, it turns to ash in his mouth. One of The Witcher 3's most twisted monsters: a once-terrible pirate who has cursed to live an immortal life as a werewolf.